Projects
Ice Marble Tragedy
A college group project where i collaborated with an animator, 3D modeler and level designer. I programmed and designed the gameplay, mainly the ability to change form a liquid to a solid, and the physics of the game such as the sliding of the ice ball and the moving objects and buttons being pressed.
Unfinished Post Apocalypse Game
Gunner View for our post apocalypse game player 2 would control the gun and I added various types of guns to use. Network coding done by Tim Budwig and game design and level design by me.
Drivers View from inside the car
Testing the first enemy spawning system had mixed results enemies spawned too much at first and ended up carrying the car away.
first test with vehicle suspension with one player driving and the other firing the turret
vehicle selection screen with four different types of vehicles
Misc. Projects
2 player split screen game I made for one keyboard three game modes available: Arena, Soccer, and Runway. many different cars and motorcycles as well as powerups for arena like missiles and oil slicks.
zombie survival game I made for split screen as well added a tank that one player could drive and the other could get into the turret.
Physics based low poly game where you had to try to keep as many chickens on the platform as possible the chickens had a swarm mechanic I custom scripted to make them cluster in certain points on the map